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Designing interactions for music and sound / edited by Michael Filimowicz.

Contributor(s): Material type: TextTextSeries: Sound design seriesPublisher: Abingdon, Oxon ; New York : Routledge, 2022Description: pages cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780367691370
  • 9780367691349
Subject(s): Additional physical formats: Online version:: Designing interactions for music and soundDDC classification:
  • 786.7/1923 23
LOC classification:
  • ML1092 .D47 2022
Contents:
Designing Interactive Musical Interfaces / by Dan Overholt -- Collective Controllerism : a Non-musician's Perspective of Interactive Dance as Controllerist Practice / by Manoli Moriaty -- Compute and Resonate : Creating Electronic Music of the Acid Genre for Presentation within a Club Environment Utilizing Accessible Artificial Intelligence and Computer-based Generative Tools / by Dylan Davis -- Sonic Poetics of the Tidal Flats / by Prophecy Sun, Freya Zinovieff, Kristin Carlson and Reese Muntean -- Designing Sound Installations in Public Spaces : A Collaborative Research Creation Approach / by Catherine Guastavino, Valřian Fraisse, Simone D'Ambrosio, Etienne Legast and Maryse Lavoie -- Embodied Listening within Geolocative Sonic Art / by Jimmy Eadie -- Sound Mixed Reality Prompts for People with Dementia : a Familiar andMeaningful Experience / by Shital Desai, Joel Ong, Deborah Fels and Arlene Astell -- Leveraging Motion and Conceptual Frameworks of Sound as a Novel Means of Sound Design in Extended Reality / by Tom A. Garner.
Summary: "Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR//MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism-the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music, soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners"-- Provided by publisher.
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Holdings
Item type Current library Call number Status Barcode
Books Books SPAA Library General Collection ML1092 .D47 2022 (Browse shelf(Opens below)) Available 0004718

SIBF2023

P.B

Includes bibliographical references and index.

Designing Interactive Musical Interfaces / by Dan Overholt -- Collective Controllerism : a Non-musician's Perspective of Interactive Dance as Controllerist Practice / by Manoli Moriaty -- Compute and Resonate : Creating Electronic Music of the Acid Genre for Presentation within a Club Environment Utilizing Accessible Artificial Intelligence and Computer-based Generative Tools / by Dylan Davis -- Sonic Poetics of the Tidal Flats / by Prophecy Sun, Freya Zinovieff, Kristin Carlson and Reese Muntean -- Designing Sound Installations in Public Spaces : A Collaborative Research Creation Approach / by Catherine Guastavino, Valřian Fraisse, Simone D'Ambrosio, Etienne Legast and Maryse Lavoie -- Embodied Listening within Geolocative Sonic Art / by Jimmy Eadie -- Sound Mixed Reality Prompts for People with Dementia : a Familiar andMeaningful Experience / by Shital Desai, Joel Ong, Deborah Fels and Arlene Astell -- Leveraging Motion and Conceptual Frameworks of Sound as a Novel Means of Sound Design in Extended Reality / by Tom A. Garner.

"Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR//MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism-the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music, soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners"-- Provided by publisher.

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