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So you want to be a theatre designer? / Michael Pavelka ; foreword by Alison Chitty.

By: Material type: TextTextSeries: So you want to be a--Publisher: London : Nick Hern Books, [2015]Copyright date: ©2015Description: xxi, 390 pages : illustrations (black and white) ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781848423541
Other title:
  • So you want to be a theater designer?
Subject(s): DDC classification:
  • 792.02/5 23
LOC classification:
  • PN2091.S8 P38 2015
Contents:
Foreword -- Prologue: Theatre design in the modern age -- Part one: What is contemporary theatre design? Theatre design or scenography? ; Set and prop design ; Costume design ; Masks and make-up ; Design for opera: music, voice and image ; Design for dance: space, body and image ; Site-specific theatre ; Original practices: theatre or museum? ; Lighting and video design ; Crossing the line: theatre vs. TV and film -- Part two: What skills do you need and how do you get them? The 'natural,' the 'nurtured' and the 'convert' ; The artist ; The architect ; The stylist ; The technician ; The diplomat -- Part three: Education or training? Training in a drama school ; Learning in an art school ; Other backgrounds ; Working your way 'up the ranks' -- Part four: What's in a design? A designer's reading of the script ; Research and plotting ; The discipline of drawing for designers ; First sketches ; Renderings ; Storyboards ; Technical drawings ; Costume drawings ; Furniture and prop research, reference and other drawings ; Models: actual or virtual? ; A word about theatre space -- Part five: Who do you work with and how does design affect them? Producers ; Artistic directors and directors ; Choreographers ; Other designers ; Production managers ; Costume supervisors ; Stage management ; Scenic and costume technicians ; Box office and front-of-house managers ; Publicity and marketing -- Part six: How do you land your first productions? Theatregoing ; Networking ; Subsidy -- Part seven: A theatre designer's production timeline. Contracts and letters of agreement: how design triggers payment ; How do you need to prepare for your first design meeting? ; Pace, intensity and rhythm ; When do your ideas start to 'go public'? ; What do you need for the 'white-card model' stage? ; Costing your design ; What do you need for your first major production meeting? ; What do you need for the start of rehearsals? ; What is a designer's relationship to the rehearsal process? ; Production week: how do designers approach technical and dress rehearsals? ; First performances and press night ; Touring and commercial projects ; Aftercare and further uses of a design ; Sustainability -- Part eight: Help! Agents, unions and societies. Before the job ; On the job -- Part nine: Your workplace. In the studio or workroom: What building? What equipment? What environment? ; In the theatre: a survival kit -- Part ten: Promoting your future and building a legacy. Web-based and hard-copy folios ; Exhibitions ; Archiving -- Epilogue: Where does theatre design go from here?
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P.B

Includes bibliographical references.

Foreword -- Prologue: Theatre design in the modern age -- Part one: What is contemporary theatre design? Theatre design or scenography? ; Set and prop design ; Costume design ; Masks and make-up ; Design for opera: music, voice and image ; Design for dance: space, body and image ; Site-specific theatre ; Original practices: theatre or museum? ; Lighting and video design ; Crossing the line: theatre vs. TV and film -- Part two: What skills do you need and how do you get them? The 'natural,' the 'nurtured' and the 'convert' ; The artist ; The architect ; The stylist ; The technician ; The diplomat -- Part three: Education or training? Training in a drama school ; Learning in an art school ; Other backgrounds ; Working your way 'up the ranks' -- Part four: What's in a design? A designer's reading of the script ; Research and plotting ; The discipline of drawing for designers ; First sketches ; Renderings ; Storyboards ; Technical drawings ; Costume drawings ; Furniture and prop research, reference and other drawings ; Models: actual or virtual? ; A word about theatre space -- Part five: Who do you work with and how does design affect them? Producers ; Artistic directors and directors ; Choreographers ; Other designers ; Production managers ; Costume supervisors ; Stage management ; Scenic and costume technicians ; Box office and front-of-house managers ; Publicity and marketing -- Part six: How do you land your first productions? Theatregoing ; Networking ; Subsidy -- Part seven: A theatre designer's production timeline. Contracts and letters of agreement: how design triggers payment ; How do you need to prepare for your first design meeting? ; Pace, intensity and rhythm ; When do your ideas start to 'go public'? ; What do you need for the 'white-card model' stage? ; Costing your design ; What do you need for your first major production meeting? ; What do you need for the start of rehearsals? ; What is a designer's relationship to the rehearsal process? ; Production week: how do designers approach technical and dress rehearsals? ; First performances and press night ; Touring and commercial projects ; Aftercare and further uses of a design ; Sustainability -- Part eight: Help! Agents, unions and societies. Before the job ; On the job -- Part nine: Your workplace. In the studio or workroom: What building? What equipment? What environment? ; In the theatre: a survival kit -- Part ten: Promoting your future and building a legacy. Web-based and hard-copy folios ; Exhibitions ; Archiving -- Epilogue: Where does theatre design go from here?

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