000 | 01442cam a22003618i 4500 | ||
---|---|---|---|
001 | 20855418 | ||
005 | 20250109140753.0 | ||
008 | 190215s2019 enk b 001 0 eng | ||
010 | _a 2019003326 | ||
020 | _a9781138125407 (hardback : alk. paper) | ||
020 | _a9781138125414 (pbk. : alk. paper) | ||
020 | _z9781317298236 | ||
040 | _cAE-ShPAA | ||
042 | _apcc | ||
050 | 0 | 0 |
_aPN1995.7 _b.M87 2019 |
082 | 0 | 0 |
_a791.4301 _223 |
100 | 1 |
_aMurray, Leo, _d1968- _eauthor. _913832 |
|
245 | 1 | 0 |
_aSound design theory and practice : _bworking with sound / _cLeo Murray. |
263 | _a1906 | ||
264 | 1 |
_aLondon ; _aNew York, NY : _bRoutledge, _c2019. |
|
300 | _apages cm | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aSIBF2023 | ||
501 | _aP.B | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction -- Theories of sound -- Audiovisual sound theory -- Sound as a sign -- Analysing sound with semiotics -- King Kong -- No country for old men -- Sound in non-fiction -- Sound in video games -- Summary. | |
650 | 0 |
_aMotion pictures _xSound effects. |
|
650 | 0 |
_aMotion pictures _xAesthetics. _913833 |
|
650 | 0 |
_aSound _xSocial aspects. _913834 |
|
776 | 0 | 8 |
_iOnline version: _aMurray, Leo, 1968- author. _tSound design theory and practice _dLondon ; New York, NY : Routledge, 2019 _z9781315647517 _w(DLC) 2019009673 |
999 |
_c7278 _d7278 |