000 | 01496cam a2200373 i 4500 | ||
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001 | 20868941 | ||
005 | 20250109140753.0 | ||
006 | m |o d | | ||
007 | cr_||||||||||| | ||
008 | 190227s2019 enk ob 001 0 eng | ||
010 | _a 2019009673 | ||
020 |
_a9781315647517 _q(epub) |
||
020 | _z9781138125407 | ||
020 |
_z9781138125414 _q(pbk.) |
||
040 | _cAE-ShPAA | ||
042 | _apcc | ||
050 | 0 | 0 | _aPN1995.7 |
082 | 0 | 0 |
_a791.4301 _223 |
100 | 1 |
_aMurray, Leo, _d1968- _eauthor. _913829 |
|
245 | 1 | 0 |
_aSound design theory and practice : _bworking with sound / _cLeo Murray. |
264 | 1 |
_aLondon ; _aNew York, NY : _bRoutledge, Taylor & Francis Group, _c2019. |
|
300 | _a1 online resource. | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bn _2rdamedia |
||
338 |
_aonline resource _bnc _2rdacarrier |
||
500 | _aSIBF2023 | ||
501 | _aP.B | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction -- Theories of sound -- Audiovisual theories of sound -- Sound as a sign -- Analysing sound with semiotics -- King Kong -- No country for old men -- Sound in non-fiction -- Sound in video games -- Sound in practice. | |
650 | 0 |
_aMotion pictures _xSound effects. |
|
650 | 0 |
_aMotion pictures _xAesthetics. _913830 |
|
650 | 0 |
_aSound _xSocial aspects. _913831 |
|
776 | 0 | 8 |
_iPrint version: _aMurray, Leo, 1968- author. _tSound design theory and practice _dLondon ; New York, NY : Routledge, 2019 _z9781138125407 _w(DLC) 2019003326 |
999 |
_c7277 _d7277 |