000 02667namna2200349 i 4500
005 20240528083140.0
020 _a9781138954342
_q(pbk.)
040 _cAE-ShPAA
042 _apcc
050 _aPN2091.C63
_bO45 2018
082 _a792.025
_223
100 1 _aOliszewski, Alex,
_eauthor.
_917437
245 1 0 _aDigital media, projection design & technology for theatre /
_cAlex Oliszewski and Daniel Fine with Daniel Roth.
246 3 _aDigital media, projection design and technology for theatre.
264 1 _aNew York :
_bRoutledge,
_c2018.
300 _axxi, 230 pages :
_billustrations (chiefly color) ;
_c29 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aIncludes index.
501 _aP.B
505 0 _aIntroduction -- Integrating digital media design into the theatrical team -- Digital media design process and workflow -- Content creation 101 -- Gear and technical tasks -- Looking to the future.
520 _a"Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. A companion website offers an interactive timeline of the history and important milestones in projection design, sample assets, and interviews that link to current and relevant work of leading projection designers" --
650 0 _aComputers in the theater.
_917438
650 0 _aTheaters
_xStage-setting and scenery.
700 1 _aFine, Daniel,
_eauthor.
_917439
700 1 _aRoth, Daniel
_c(Media Designer),
_eauthor.
_917440
910 _a634
911 _a9781138954342
942 _cBK
942 _cBK
999 _c358
_d358