000 02529namna22003375i 4500
008 210125s2021 nyu 000 0 eng
020 _a9781350107311
_a9781350107328
_q(hardback)
020 _a9781350107335
_q(epub)
020 _q(ebook)
040 _cAE-ShPAA
040 _aAE-ShPAA
_beng
_erda
_cAE-ShPAA
042 _apcc
050 4 _aQA76.76.I59
_bO399 2021
100 1 _aO'Dwyer, Neill,
_eauthor.
_919611
245 1 0 _aDigital scenography :
_b30 years of experimentation and innovation in performance and interactive media /
_cNeill O'Dwyer.
250 _a1.
263 _a2104
264 1 _aNew York :
_bBloomsbury Academic,
_c2021.
300 _apages cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aPerformance and design
501 _aP.B
520 _a"This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies have profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Moves, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists' interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity"--
_cProvided by publisher.
650 4 _aDigital storytelling
_919612
650 4 _aInteractive multimedia
_919613
910 _aAE-Shpaa142
911 _a9781350107328
942 _cBK
999 _c1717
_d1717