000 05085namna2200265Ki 4500
005 20240528083316.0
020 _a9781138216211
040 _cAE-ShPAA
050 4 _aTR850 G33 2018
100 1 _aGaddy, Davin E.
_918874
245 1 0 _aMedia design and technology for live entertainment :
_bessential tools for video presentation /
_cDavin E. Gaddy.
260 _aNew York :
_bRoutledge, imprint of Taylor & Francis Group,
_c[2018]
501 _aP.B
504 _aIncludes bibliographical references and index.
505 0 _aPurpose -- A brief history -- Ancient technology -- Early devices -- Modern revolution -- Physiology and psychology -- Physics of light -- Perception of light -- Design elements -- Design team -- Design process -- Budget based -- Concept based -- Collaboration -- Functions of media design -- Informative -- Environmental -- Emotive -- Special effect -- Textural -- Live effects and interactivity -- Source material -- Stock content -- Copyright -- Royalty/royalty free -- Public domain -- Fair use -- File sharing websites -- Custom content -- Non linear editor -- Composition -- File size/compression -- Codecs -- Alpha channel/matte -- Storage and transport -- Streaming video -- Resolution -- Pixel density/raster -- Perceived resolution -- Aspect ratio -- Interlaced or progressive scan -- Frame rate -- Refresh rate -- Display surface -- Screen properties -- Gain -- Contrast ratio -- Viewing angle -- Texture -- Rear or front projection -- Non-traditional materials -- Video and LED walls -- Monitor -- Rear projection -- Rear projection cube -- Laser phosphor display -- Panel -- Transparent display -- Electro-wetting and electrophoretic technology -- Projectors -- Historical devices -- Cathode ray tube -- Projector anatomy -- DLP -- Single chip -- 3-chip -- LCOS -- Illumination technology -- Metal halide -- Xenon -- Solid state -- Lens -- Fixed -- Zoom -- Source -- Analog source -- Digital source -- Tape based and optical disk systems -- Hard disk and solid state systems -- Camera -- Streaming media -- Computer based systems -- Slide -- Cue -- Timeline -- VJ sampling -- Object oriented programing environment -- Media server -- Distribution -- Analog sunset -- Digital rights management -- Extended display information data -- Video signal interfaces -- Cable -- Copper -- Adaptive copper -- Fiber -- Passive / active adapters -- VOIP -- HDBASE-T/ Audio video bridging -- Passive splitter -- Distribution amplifier -- Wireless -- Scaling -- Scan converting -- Resolution multiplier -- Control -- Switchers -- Passive -- Glitch free -- Seamless -- Mixers -- Matrix routers -- Computers -- Control communication -- Timecode -- OSC -- Encoders -- Serial communication -- Virtual network computing -- Artnet/ethernet -- CITP protocol -- Media server extensions layer -- Syphon/spout -- Network -- Internet protocol -- Switches and routers -- Wireless bridging -- System management -- Data transfer and file sharing -- Information preservation -- Presentation -- Optical alignment -- Keystone correction -- Pixel adjustment -- Gamma -- Color correction -- Brightness -- Lumens and nits -- Stacking -- Contrast ratio -- Video black -- Ambient light -- Trouble shooting -- Grounding and shielding -- Skew -- Signal strength -- Sync -- Genlock -- Edid/handshake -- Digital artifacts -- Dropped frames -- Latency -- Content playback errors -- Display errors -- Control errors -- Network errors -- Preventive maintenance -- Advanced projection design -- Video mapping and masking -- Masking irregular shaped objects -- Mapping 3D objects -- Blending -- Moving fixtures -- 3D projection -- Passive optics -- Active shutters -- Interactive projection -- Image tracking -- Blob detection -- Sensors -- Encoders -- Particle generation and cellular automatons -- Holography -- Pepper's ghost -- Light field display -- Atmospheric projection -- Large scale imaging -- Augmented reality.
506 _aAccess restricted by licensing agreement.
520 _aMedia Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.
650 0 _aVideo recording.
_918875
730 0 _aO'Reilly Safari.
_918876
856 4 0 _uhttps://go.oreilly.com/yale-university/library/view/-/9781315442709/?ar
910 _a1979
911 _a9781138216211
942 _cBK
942 _cBK
999 _c1452
_d1452