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Augmented reality in public spaces : basic techniques for video mapping. Vol. 1. New technologies for the arts / Donato Maniello ; translated by Sarah Julia Ryan.

By: Material type: TextTextSeries: Augmented reality in public spaces ; Vol. 1Publication details: Brienza, Italy : Le Penseur, 2017, ©2015.Description: 242 p. : ill. ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 8895315340
  • 9788895315348
Other title:
  • Basic techniques for video mapping
  • New technologies for the arts
Uniform titles:
  • Realtà aumentata in spazi pubblici : tecniche base di video mapping. English
Subject(s): LOC classification:
  • NA2728 M36 2015
Contents:
Foreword / Bruno Di Marino -- Introduction : Augmented reality in public spaces -- A brief history of video mapping : What is video mapping? ; What is the future for video mapping? ; Vjing and video mapping: what are the differences? ; Brief overview of existing software an that used in this volume ; Compression formate and codecs -- How to choose the video projector : Video projector technology ; Features of video projectors ; Setting a scene type: projecting indoors on cubes -- Architectural synthesis: creating layer masks in Illustrator® / Luigi Console : Breaking down architecture into simple shapes: later masks ; Basic functions of Illustrator for video mapping ; Export options for After Effects -- After Effects®: basic tool for video mapping / Luigi Console : After Effects graphic interface ; Importing files ; Key frame: the basics of animation ; Creation and animation of layer masks ; Basic filters: Corner Pin and Mesh Warp ; Simulating a 3D environment and virtual lighting -- Cinema 4D®: basic tool for video mapping ; Creating a 3D scene and camera calibration ; Simulation with lights and animation ; Application of textures and effects -- Audio-video editing: video mapping in a single file / Luigi Console : Design and planning: the storyboard ; Open source audio ; Adobe Premiere®: assembling and saving an audio-video sequence ; Transparency: the alpha channel and creating the "external profile" ; Masks with the alpha channel: "false mapping" ; Converting the various formats: MPEG Streamclip® -- Resolume Arena®, managing content and warping in real time : Resolume Area and the advanced module warping ; Projection of a real three-dimensional model on surface ; Creating a mapping reference with the technique of warping -- Surveying architecture: the first step to video mapping outdoors : The architectural survey ; Measuring the building: which measurements are really necessary? ; Calculating the height of a building ; The right video projector ; Positioning the video projector and the spectator's point of view -- Methods for mapping a surface : Comparison of methods ; Trace mapping ; Photographic mapping -- Procedure for implementing a video mapping event : Video mapping and bureaucracy ; Request for authorization of the video projection ; Request for occupation of public property ; Request for authorisation to switch off the public lighting temporarily ; Request the closure of the area.
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Item type Current library Call number Status Barcode
Books Books SPAA Library General Collection NA2728 M36 2015 (Browse shelf(Opens below)) Available 0002978
Books Books SPAA Library General Collection NA2728 M36 2015 (Browse shelf(Opens below)) Available 0002979

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Foreword / Bruno Di Marino -- Introduction : Augmented reality in public spaces -- A brief history of video mapping : What is video mapping? ; What is the future for video mapping? ; Vjing and video mapping: what are the differences? ; Brief overview of existing software an that used in this volume ; Compression formate and codecs -- How to choose the video projector : Video projector technology ; Features of video projectors ; Setting a scene type: projecting indoors on cubes -- Architectural synthesis: creating layer masks in Illustrator® / Luigi Console : Breaking down architecture into simple shapes: later masks ; Basic functions of Illustrator for video mapping ; Export options for After Effects -- After Effects®: basic tool for video mapping / Luigi Console : After Effects graphic interface ; Importing files ; Key frame: the basics of animation ; Creation and animation of layer masks ; Basic filters: Corner Pin and Mesh Warp ; Simulating a 3D environment and virtual lighting -- Cinema 4D®: basic tool for video mapping ; Creating a 3D scene and camera calibration ; Simulation with lights and animation ; Application of textures and effects -- Audio-video editing: video mapping in a single file / Luigi Console : Design and planning: the storyboard ; Open source audio ; Adobe Premiere®: assembling and saving an audio-video sequence ; Transparency: the alpha channel and creating the "external profile" ; Masks with the alpha channel: "false mapping" ; Converting the various formats: MPEG Streamclip® -- Resolume Arena®, managing content and warping in real time : Resolume Area and the advanced module warping ; Projection of a real three-dimensional model on surface ; Creating a mapping reference with the technique of warping -- Surveying architecture: the first step to video mapping outdoors : The architectural survey ; Measuring the building: which measurements are really necessary? ; Calculating the height of a building ; The right video projector ; Positioning the video projector and the spectator's point of view -- Methods for mapping a surface : Comparison of methods ; Trace mapping ; Photographic mapping -- Procedure for implementing a video mapping event : Video mapping and bureaucracy ; Request for authorization of the video projection ; Request for occupation of public property ; Request for authorisation to switch off the public lighting temporarily ; Request the closure of the area.

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