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Drama and digital arts cultures / David Cameron, Michael Anderson and Rebecca Wotzko.

By: Contributor(s): Material type: TextTextSeries: Methuen drama engagePublisher: London : Bloomsbury Methuen Drama, 2017Copyright date: ©2017Description: 1 online resource (vii, 332 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781472592217
  • 1472592212
  • 9781472592224
  • 1472592220
  • 9781472592231
  • 1472592239
Subject(s): Additional physical formats: Print version:: Drama and digital arts cultures.DDC classification:
  • 303.48/33 23
LOC classification:
  • HM851 .C3454 2017eb
Online resources:
Contents:
A drama framework for exploring digital arts cultures -- This liquid world: intermediality, postnormality, and new opportunities for arts and education -- Drama and identity in digital arts cultures -- Digital liveness: playing with time and space -- Proto-pedagogy, intermediality, and drama making -- Games as co-creative dramatic properties -- The playable archive -- Coding and creativity -- The playable city -- Making research in intermedial spaces -- The future of making / making the future -- Conclusion.
Summary: 'Drama and Digital Arts Cultures' is a critical guide to the new forms of playful exploration, co-creativity, and improvised performance made possible by digital networked media. Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures.
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Holdings
Item type Current library Collection Call number Status Barcode
Books Books SPAA Library General Collection On Shelves HM851 .C3454 2017eb (Browse shelf(Opens below)) Available 0007810

P.B

P.B

Includes bibliographical references and index.

A drama framework for exploring digital arts cultures -- This liquid world: intermediality, postnormality, and new opportunities for arts and education -- Drama and identity in digital arts cultures -- Digital liveness: playing with time and space -- Proto-pedagogy, intermediality, and drama making -- Games as co-creative dramatic properties -- The playable archive -- Coding and creativity -- The playable city -- Making research in intermedial spaces -- The future of making / making the future -- Conclusion.

'Drama and Digital Arts Cultures' is a critical guide to the new forms of playful exploration, co-creativity, and improvised performance made possible by digital networked media. Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures.

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