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Augmented reality in public spaces : basic techniques for video mapping. Vol. 1. New technologies for the arts / Donato Maniello ; translated by Sarah Julia Ryan.

By: Material type: TextTextSeries: Augmented reality in public spaces ; Vol. 1Publication details: Brienza, Italy : Le Penseur, 2017, ©2015.Description: 242 p. : ill. ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 8895315340
  • 9788895315348
Other title:
  • Basic techniques for video mapping
  • New technologies for the arts
Uniform titles:
  • Realtà aumentata in spazi pubblici : tecniche base di video mapping. English
Subject(s): LOC classification:
  • NA2728 M36 2015
Contents:
Foreword / Bruno Di Marino -- Introduction : Augmented reality in public spaces -- A brief history of video mapping : What is video mapping? ; What is the future for video mapping? ; Vjing and video mapping: what are the differences? ; Brief overview of existing software an that used in this volume ; Compression formate and codecs -- How to choose the video projector : Video projector technology ; Features of video projectors ; Setting a scene type: projecting indoors on cubes -- Architectural synthesis: creating layer masks in Illustrator® / Luigi Console : Breaking down architecture into simple shapes: later masks ; Basic functions of Illustrator for video mapping ; Export options for After Effects -- After Effects®: basic tool for video mapping / Luigi Console : After Effects graphic interface ; Importing files ; Key frame: the basics of animation ; Creation and animation of layer masks ; Basic filters: Corner Pin and Mesh Warp ; Simulating a 3D environment and virtual lighting -- Cinema 4D®: basic tool for video mapping ; Creating a 3D scene and camera calibration ; Simulation with lights and animation ; Application of textures and effects -- Audio-video editing: video mapping in a single file / Luigi Console : Design and planning: the storyboard ; Open source audio ; Adobe Premiere®: assembling and saving an audio-video sequence ; Transparency: the alpha channel and creating the "external profile" ; Masks with the alpha channel: "false mapping" ; Converting the various formats: MPEG Streamclip® -- Resolume Arena®, managing content and warping in real time : Resolume Area and the advanced module warping ; Projection of a real three-dimensional model on surface ; Creating a mapping reference with the technique of warping -- Surveying architecture: the first step to video mapping outdoors : The architectural survey ; Measuring the building: which measurements are really necessary? ; Calculating the height of a building ; The right video projector ; Positioning the video projector and the spectator's point of view -- Methods for mapping a surface : Comparison of methods ; Trace mapping ; Photographic mapping -- Procedure for implementing a video mapping event : Video mapping and bureaucracy ; Request for authorization of the video projection ; Request for occupation of public property ; Request for authorisation to switch off the public lighting temporarily ; Request the closure of the area.
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Foreword / Bruno Di Marino -- Introduction : Augmented reality in public spaces -- A brief history of video mapping : What is video mapping? ; What is the future for video mapping? ; Vjing and video mapping: what are the differences? ; Brief overview of existing software an that used in this volume ; Compression formate and codecs -- How to choose the video projector : Video projector technology ; Features of video projectors ; Setting a scene type: projecting indoors on cubes -- Architectural synthesis: creating layer masks in Illustrator® / Luigi Console : Breaking down architecture into simple shapes: later masks ; Basic functions of Illustrator for video mapping ; Export options for After Effects -- After Effects®: basic tool for video mapping / Luigi Console : After Effects graphic interface ; Importing files ; Key frame: the basics of animation ; Creation and animation of layer masks ; Basic filters: Corner Pin and Mesh Warp ; Simulating a 3D environment and virtual lighting -- Cinema 4D®: basic tool for video mapping ; Creating a 3D scene and camera calibration ; Simulation with lights and animation ; Application of textures and effects -- Audio-video editing: video mapping in a single file / Luigi Console : Design and planning: the storyboard ; Open source audio ; Adobe Premiere®: assembling and saving an audio-video sequence ; Transparency: the alpha channel and creating the "external profile" ; Masks with the alpha channel: "false mapping" ; Converting the various formats: MPEG Streamclip® -- Resolume Arena®, managing content and warping in real time : Resolume Area and the advanced module warping ; Projection of a real three-dimensional model on surface ; Creating a mapping reference with the technique of warping -- Surveying architecture: the first step to video mapping outdoors : The architectural survey ; Measuring the building: which measurements are really necessary? ; Calculating the height of a building ; The right video projector ; Positioning the video projector and the spectator's point of view -- Methods for mapping a surface : Comparison of methods ; Trace mapping ; Photographic mapping -- Procedure for implementing a video mapping event : Video mapping and bureaucracy ; Request for authorization of the video projection ; Request for occupation of public property ; Request for authorisation to switch off the public lighting temporarily ; Request the closure of the area.

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